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Hej, I'm Anna Wikström, a Senior UX Designer creating amazing player experiences in AAA games!

9

YEARS IN GAME UX

5

AAA GAMES

4

GAME STUDIOS

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007: FIRST LIGHT

IO Interactive
Brighton / England
Single player
3rd person

MAFIA: THE OLD COUNTRY

Hangar 13 / 2K / Take Two
Brighton / England
Single player
3rd person

STAR WARS: BATTLEFRONT 2

DICE / EA
Stockholm / Sweden
Multiplayer
1st + 3rd person

BATTLEFIELD V

DICE / EA
Stockholm / Sweden
Multiplayer
1st person

HYENAS

Creative Assembly / Sega
Horsham / England
Multiplayer
1st person

HI, I'M ANNA!

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CAREER

I'm a Senior Games User Experience (UX) Designer that recently helped IO Interactive in Brighton ship the game 007: First Light. Last year released Mafia: The Old Country, the 4th game in the Mafia franchise. 

With 9+ years of game dev experience, creating early MVP designs, developing solutions for player needs, owning feature designs, collecting feedback, improving designs from it, solving detailed player problems & designing layouts and HUDs.

I'm driven to create delightful player experiences where play tests & feedback drive iteration and create more accessible games. Games should be easy, clear, and delightful for everyone to use, NOT just for some people.

PERSONAL

​Hej Hej! (That is hello in Swedish)

I thrive in fast-paced environments where creative teams are driven to find new smart solutions to the games that we all love playing so much. I see change as an opportunity to grow and learn something new.

Playing games has always been a part of my life, but I have a special love for magical games in immersive worlds. A dream project for me would be to work on a magical open-world game.

Christopher Will, Senior Engagement Game Designer - Creative Assembly

I can wholeheartedly recommend Anna as a Game UX Designer for any team in any genre after having worked with her on Hyenas. Her deep knowledge and constant learning / research in the field of game UX (and UX/UI overall) means she has always good insights to offer on any design problem.
 
Additionally, she is experienced, fast and efficient with the tools of trade such as AdobeXD to help teams visualize, iterate and decide on UX/UI designs quickly. Most importantly, she has a great collaborative and open-minded way of working while being an unrelenting advocate for the players to have a great experience which any team can profit from in my opinion.
 

Studios & clients I have work with:

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MY SKILLS

WIREFRAMES & MOCKUPS

Visualise early concepts & ideas for better communication and fast iteration.

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GAME UX DESIGN & RULES

Designing video game frontend menus, menu structures, HUD & game modes following UX rules.

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LEAN UX & PLANNING

Strategy for an iterative process during planning & development to meet milestones & short deadlines.

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ACCESSIBILITY

Accessible design and deciding on the settings to implement for publisher compliance and player need.

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MVP PRIORITY

Sets the structure and priorities needed for milestones, gameplay goals & tech limitations.

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FAST ITERATION

Effective problem solving, asking the right questions to the team, fast sketches exploring solutions for iterative design.

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LIVE (GAAS) SERVICE

Experinece working on a Live game, planning and designing for updates and additional content such as Photomode & Game modes.

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CROSS PLATFORM

UX Strategy, controls design & UI principles for games on Gaming Consoles, PC and mobile.

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UX WRITING

Clear and concistent writing for Tutorials, menus, and instructions for players.

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I TEACH GAME UX DESIGN!

I teach Game UX design in the Newsletter 'Quest for UX' and the website 'Learn Game UX Design!'

What is this for:

This is to spread knowledge about UX for games and provide a platform and resources for people to learn practical UX skills!

 

Who is it for:

This is for anyone that want to level up their UX skills: Beginners, Indie devs to anyone working in AAA.

I have big plans for the future! Join Newsletter to be updated!

PUBLIC SPEAKING

  • Did a Talk and 1to1s with aspiring young Game Designers at Get into Games: Brighton 2026, 31st March.

  • I did a recorded Talk (will be available at a later date) for 'Game Ground Berlin' at the event in Berlin on stage in November 2025.

  • I've talked at several video game career events with Creative Assembly to inspire the next generation of designers looking to get into game development.

  • I have also been a part of several online events where I have discussed UX design and held Q&A sessions on design & career guidance.

AN INTRO TO UI & UX IN GAMES

I made a video on YouTube talking about the difference between UI and UX in video game development: 

Into Games, Game Grounds Berlin, GameIndustry.biz, Women In Games, BFX Bournemouth University, Hyper Island & several High Schools in the UK.

INTERVIEW IN WIREFRAME #65

HOW I BECAME A UX GAME DESIGNER

My career story & tips to others who want to get into the video game industry!

Get in Touch!

I'm looking for a new team to join and games to work on!

If you want an experienced AAA Game dev and expert UX designer on your team, reach out for a chat to see if we align on goals!

 

I'm looking in England or Sweden, and I'm open to hybrid studio work, remote work, and working as a contractor on some new fun games and new generes!

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