Working on AAA games from early consept ideas and itterating on directions of design, to finished details for publishing the game as well as updates and creating new content for a Live service game I worked on.
Sketching and itterating design work from early consept to detailed design for implementation. The wireframing is an important step when testing out ideas and works as a bridge between the game designers and the UI Art team.
Knowledge and skill in how psychology in design effects the person using it depending who that person is. How to prompt and help them to make meaningfull choices.
Using simple mockups or detailed UI drafts, I set up Prototypes that allows us to explore our ideas and show the intention behind how menues should work and the overall design concept before development.
I document and write up details about functionality, design intent, priority listings and handover details for the team. Collecting and organizing to keep track of new and old designs with every update.