STAR WARS

BATTLEFRONT 2

MY ROLE: UX DESIGNER
STUDIO: DICE, EA
GAME GENRE: FIRST PERSON SHOOTER - ONLINE MULTIPLAYER
GAAS: MONTHLY UPDATE & NEW GAME MODES
TEAM SIZE: LAUNCH 300+ PEOPLE, LIVE GAAS ~50 PEOPLE
GAME MODES: 5
LOCATION: STOCKHOLM SWEDEN
RELEASE YEAR: 2018
ABOUT THE GAME

DICE EA - STOCKHOLM SWEDEN

I worked on Star Wars Battlefront 2 as a Consultant for the period of Autumn 2017 until Spring 2019.

The game was a collaboration between EA DICE, Disney, Criterion & Motive Studios. The game covers all eras of the Star Wars franchise and included a big list of special Heroes and Villains at the release of the game, which was expanded upon in releases after the game was released.

FRONTEND MENUS

CREATING SCREENS & UPDATES FOR MENUS

6 months before the realease date of the game, I was tasked with creating the final screens & details needed and updating final touched for the UI Artists & Coders.

The first thing we updated when the game was released was to remove the progreession system that was build around getting lootboxes with upgrading in the form of cards, to instead give players skill points to be distributed as they wished. This update needed UI in game, End of Match and on the Frone End where most of the interaction would happen.

MOCKUPS

FRONTEND LANDING SCREEN

Creating simple and fast mockups for layouts, explore what content we needed and how we want to balance the information we give players to create an intuitive flow. This image is an example of a high-level Mockup I did to start the design process and easily share with the team for clear collaboration.

THE LAST JEDI

MOVIE CONTENT IN THE GAME

The first major update to the game after release was for the premiere of the Last Jedi movie. This included a choice all players could make with that side they wanted to complete quests for the Resistance or First Order. The new planet map added was made for the large team-based game mode rotation.

EWOK HUNT

NEW GAME MODE 1

This was a new game mode that needed new screens and HUD information for new rules. With most players starting the game as Stormtroopers and 2 starts as Ewoks. When the Ewoks kill a Stormtrooper, that player respawns as an Ewok too.

I mapped out the screen flow for the new game mode rules with simple scenes with set cameras on the map and information on what side you are playing on. This is to add to the scary mood for the game and to explain how this game mode works.
We also simplified the HUD for the scary mood of Ewok Hunt and added new abilities for the Ewoks.

SOLO + KESSEL RUN

NEW GAME MODE 2

For the second movie Star Wars releasing within the time of us working on the Battlefront 2 game, we created special content for it in Battlefront 2. The movie was Star Wars Solo. With a recreation of the Kessel map location seen in the movie, we added a special game mode for the occation.

The new game mode set one team to extract a load of cargo from one end of the map to the ship, while the other team tries to stop them.

The game mode itself did not require any big UX or UI work so this gave us time to update and improve the game UX in other ways. Looking at feedback from the community had become a big part of how we collected feedback for areas to improve in the Frontend.

HERO SHOWDOWN

NEW GAME MODE 3

To celebrate the Hero characters of Star Wars, we created an all-out 4 vs 4 game mode where players could pick whom to play between the light or dark side. The Characters and team collaboration is at the center of the game mode. With a simple system to count the kills of each team to see who is the winner.