Star Wars

Wireframes, layouts, interaction design, concept development, HUD, information prioritisation, user journeys, prototyping, project management, deadline management & design from player feedback.

I've worked with UX and UI design on the Star Wars Battlefront II game at DICE in Stockholm. Creating user journey flows, layouts and designing solutions with the Star Wars fans and players in focus.
Battlefront II is a collaboration with DICE, Motive Studio, Criterion Games and Lucas Film. Launching worldwide for Consoles and PC the 17th of November 2017.

I continued working on the game after launch in the Live team, where we developed and designed additional features and updates for the game.
We worked in smaller feature teams to create additional game modes to be added into the Star Wars experiences of Battlefront II.


Working on the new progressionsystem in the game, I designed the frontend with the new needed information for almost every area in the game and menues. I prioritised the new content and designed the new layouts to make for a design that would be understandable for everyone that played the game. The problems we were facing was to add a new system into the live game, in a clear and easy to understand for the player. This is why I designed it to be very easy to see on all relevant screens (from in-game to frontend menues) and having cool animations to highlight when the player leveled up and upgraded a skill card.

Ewok Hunt

A new game mode to Battlefront II that we designed in a uniqe way to fit with the more scary theme compared to other modes. In this 'infection' type of game mode you play as Stormtroopers trying to survive the night on the forest moon of Endor. Players must fight against the Ewoks that have unige deadly abilities to take out the Stormtroopers with. When you are defeated you instead become an Ewok, taking out the remainders of your old Stormtrooper friends.
I designed the UX and HUD for the Ewok Hunt mode to be more mysterius and minimalistic, to fit with the style of the game play.

Hero Showdown

Showdown is a game mode that tests the skills of players in a new 2v2 hero elimination match. This game mode has a new spawning system where players pick the Heroes and Villains to fight with inbetween the rounds. The new spawn screen had to shows the different states of the hero characters during the match. So I designed the screen to show: when a character is already selected by your teammate, already played in the match or available to select. The new HUD promotes for better teamplay to make a intense and fun match.

Hero Ship Brawl

Brawl is a game mode that focuses on space fighting and having the players get into the Ship of the Heroes and Villains. The UI has been adapted from the Starfighter game mode and we uses the same solutions as in Hero Showdown to accomendate the need for more information about the teammates and the enemy team.

See more Battlefront II

Player progression and skill cards leveling

Skill points and cards interaction

Weapon customization screen

'Choose a side' screen for The Last Jedi event with the new Star Wars movie

Hero Showdown HUD, game start

Hero Showdown HUD

Hero Showdown HUD, round victory message

Ewok Hunt game mode, Trooper HUD

Ewok Hunt game mode, Ewok HUD