Since 2017 I've been working as UX and UI designer on the Star Wars Battlefront II game, at Dice EA in Stockholm.
A game project created together with DICE, EA and Lucas Film.
Working with the UI team with design, layouts and UX work for the launch of Star Wars Battlefront II that launched worldwide for Consoles and PC the 17th of November 2017.
Creating user journey flows, layouts and . Always with the Star Wars fan and end player in focus.
I then continued working on the game in the Live team after launch where we contined to develope and design additional features and updates for the Battlefront II game.
I have been the UI designer for consepting and designing new featues for the game, looking at what the player base wants, as well as creating game flows and UI for new game modes to be apart of the game.
I have also worked extencivly on new game modes that we release by almost monthly bases. We work in smaller teams to create additional game modes to be tied into the Battlefront II and add new experiences.
Ewok Hunt is one of these new game modes I did UI and UX design for. Relesed 18th April 2018.
See more about the game HERE