top of page

8

YEARS IN GAME UX DEV

10+

YEARS IN UX/UI

4

AAA GAMES

MAFIA: THE OLD COUNTRY

Hangar 13 / 2K / Take Two
Brighton / England
Single player
3rd person

STAR WARS: BATTLEFRONT 2

DICE / EA
Stockholm / Sweden
Multiplayer
1st + 3rd person

BATTLEFIELD V

DICE / EA
Stockholm / Sweden
Multiplayer
1st person

HYENAS

Creative Assembly / Sega
Horsham / England
Multiplayer
1st person

ABOUT ME

  • Email
  • LinkedIn
  • Medium

CAREER

Hej Hej! (That is hello in Swedish)

I'm a Senior Games User Experience (UX) Designer that worked at Hangar 13 in Brighton (a cool city south of London in England) and released the game Mafia: The Old Country, the 4th game in the Mafia franchise. 

With 8+ years of game dev experience, creating early MVP designs, developing solutions for user needs, how to collect feedback & improve designs from it, organizing brainstorming sessions with teams, solving detailed user problems & designing layouts for digital products.

I'm driven to create delightful user experiences where user testing & feedback drives iteration and creates more accessible games. Games should be easy, clear, and delightful for everyone to use, NOT just for some people.

I have worked Freelance, in Startup, as an Consultant, Design Agency as well as in 3 large AAA companies.

PERSONAL

I'm available for new opportunities! Large, medium or small teams that want the expertise and experience of a Senior UX Designer to make their game even better! I'm open to employment, contract and freelance.

 

I'm thriving in fast-paced enviroments where creative teams are driven to find new smart solutions to the games that we all love playing so much. I see change as an opportunity to grow and learn something new.

But... the Games industry is evolving, not just from technological advancements, but how we view games and how it fits into our lives. I want to be at the forefront of this more inclusive design thinking and accessible design focus. Where we design games for how people think & behave.

Playing games has always been a part of my life, but I have a special love for magical games in immersive worlds. A dream project for me would be to work on a magical open-world game.

MY SKILLS

WIREFRAMES & MOCKUPS

Visualise early concepts & ideas for better communication and fast iteration.

game.png
GAME UX

Designing video game frontends, menus, HUD & game modes.

lean.png
LEAN UX

Strategy for an iterative process during planning & development.

accessability.png
ACCESSIBILITY

Accessible design and settings for publisher compliance.

mvp.png
MVP PRIORITY

Structure and priorities for Milestone goals and tech limitations.

fast.png
FAST ITERATION

Fast sketches exploring solutions for iterative design and problem solving.

live-service.png
LIVE SERVICE

Planning & designing for additional content and live service games.

mobile.png
CROSS PLATFORM

UX Strategy & UI Design for games on consoles, PC and mobiles.

uiart.png
UI DESIGN/ART

UI design, layouts, localisation, art & animation.

PUBLIC SPEAKING

I'm a speaker at 'Game Ground Berlin' in November 2025.

I've talked at several video game career events with Creative Assembly to inspire the next generation of designers looking to get into game development.
I have been a part of several online events where I have talked about UX design as well as Q&A discussions about design & career guidance.

GameIndustry.biz, Women In Games, Into Games, BFX Bournemouth University, Hyper Island & several High Schools in the UK.

AN INTRO TO UI & UX IN GAMES

I made a video on YouTube talking about the difference between UI and UX in video game development: 

INTERVIEW IN WIREFRAME #65

HOW I BECAME A UX GAME DESIGNER

My career story & tips to others that want to get into the video game industry!

MY ARTICLES

I've written many articles on Medium for several years now, on topics from UX design, reviewing design books, and video game UX design.

I want to talk to you!

bottom of page